![]() In the wilds of Middle-earth, it is not uncommon to hear the rush of wings or catch a glimpse of small, darting shapes flittering on a night's hunt for insects around fields and still ponds. These creatures are among the most powerful of the Enemy’s servants.įor those who wander beneath the moonlight on tranquil evenings in Eriador, the sound of bat wings in the darkened sky rarely brings a sense of fear or dread. The Gaunt-lords were created by the developers at Turbine for The Lord of the Rings Online™: Shadows of Angmar, using lore surrounding the coming of the Wizards and the physical manifestation of spirits. ![]() These five, embodying death, pestilence, famine, war, and purest evil, became known as the Gaunt-lords. Among them, five gained greater power to match the five Wizards. Their power was greatly diminished, but when the Wizards arrived to lend wisdom to the Free Peoples of Middle-earth, the Witch-king summoned the Gaunt-men to his service. Men and Elves alike feared these creatures, for they had the power to instill other fell spirits into the remains of the dead and raise them as wights.Īfter Morgoth’s fall, the remaining Gaunt-men went into hiding in the realm that later became Angmar. Morgoth gave the Gaunt-men mortal bodies in which to work his wickedness throughout Middle-earth. Among those were dire creatures called Gaunt-men. In the First Age, Morgoth summoned many fell spirits into his service and twisted countless creatures to his will. Players adventuring in Garth Agarwen should beware this vengeful creature of nature. When she fell, so did Dour-root.ĭour-root was created by the developers at Turbine as one of the boss-monsters in the Lone-lands instance, Garth Agarwen. Dour-root long dwelt in the presence of the River-maiden, who succumbed to the evils brought by the ancient wars with Rhudaur and Angmar. In Agamaur, one such Huorn guards the ways into Garth Agarwen, the stronghold of the Red-maid. Whether these creatures are trees that have been awakened or Ents that have become treeish is hard to say, but without the guidance of the Ents, they often become wild and dangerous, sometimes even black-hearted. In out-of-the-way places dwell many ancient creatures, and numbered among them are the Huorns. Players wandering the Chetwood should be wary, for this beast could slay an entire fellowship should they enter unprepared. Many an unwary woodsman has vanished in the Chetwood, taken by the evil Baugarch.īaugarch was created by the designers of The Lord of the Rings Online?: Shadows of Angmar. Baugarch is feared by all who dwell there, even the wild wolves who make their den to the west of the Blackwold encampment. Wandering through the Chetwood and the Blackwold camp is a vile Warg that came out of the North.
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